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[fixed][0.9.3] Detail mode does strange things

Posted: Fri Sep 02, 2005 23:10
by Psycho Siggi
The detail mode option resizes the display but does not scale.
So if you have chosen double horizontal then the viewable area is shifted to fill ony the left half of the screen while the rest is filled with void.
The same happens with double vertical except its shifted to the top half of the screen.
Both these setting mess up the weapon placement.

Seeing as this setting has little use, why not just disable it for the GL renderer.


And just incase this is a graphics card related thing, my system is:
AMD 1600+ ~1400 mhz
GeForce FX5700LE
512mb RAM

Posted: Fri Sep 02, 2005 23:16
by Hobbs
That feature has never worked right for me. Even in software mode it royally fucks up the automap when set to anything but the regular. In ZDoomGL it just screwed up the screen. I never have touched it in GZDoom (or 96x for that matter I think).

Posted: Fri Sep 02, 2005 23:26
by Psycho Siggi
I changed it by accident actually.
I've never had a use for this feature since I traded in my 486...

Posted: Sat Sep 03, 2005 0:04
by Graf Zahl
I never thought it would do anything. Fixed.

It's utterly useless indeed - even in software mode.