[fixed][0.9.3] Detail mode does strange things
Posted: Fri Sep 02, 2005 23:10
The detail mode option resizes the display but does not scale.
So if you have chosen double horizontal then the viewable area is shifted to fill ony the left half of the screen while the rest is filled with void.
The same happens with double vertical except its shifted to the top half of the screen.
Both these setting mess up the weapon placement.
Seeing as this setting has little use, why not just disable it for the GL renderer.
And just incase this is a graphics card related thing, my system is:
AMD 1600+ ~1400 mhz
GeForce FX5700LE
512mb RAM
So if you have chosen double horizontal then the viewable area is shifted to fill ony the left half of the screen while the rest is filled with void.
The same happens with double vertical except its shifted to the top half of the screen.
Both these setting mess up the weapon placement.
Seeing as this setting has little use, why not just disable it for the GL renderer.
And just incase this is a graphics card related thing, my system is:
AMD 1600+ ~1400 mhz
GeForce FX5700LE
512mb RAM