Crouch states instead of crouch sprites
Posted: Fri Apr 11, 2008 12:37
Basically, when the player crouches, he/she goes into a crouch state is present else gets 'squished' to half size. An example would be:
Idle.Crouch: or Melee.Crouch:
This would be better than crouch sprites because the models I'm using refer to multiple sprite names and go beyond the alphabet and the extra characters for sprite frames. And as I suggested before, a way to define a player skin to support multiple sprites too. I know there is DoomScript and other more important things about but this would make player models much easier.
Idle.Crouch: or Melee.Crouch:
This would be better than crouch sprites because the models I'm using refer to multiple sprite names and go beyond the alphabet and the extra characters for sprite frames. And as I suggested before, a way to define a player skin to support multiple sprites too. I know there is DoomScript and other more important things about but this would make player models much easier.