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Crouch states instead of crouch sprites

Posted: Fri Apr 11, 2008 12:37
by ChupaReaper
Basically, when the player crouches, he/she goes into a crouch state is present else gets 'squished' to half size. An example would be:
Idle.Crouch: or Melee.Crouch:

This would be better than crouch sprites because the models I'm using refer to multiple sprite names and go beyond the alphabet and the extra characters for sprite frames. And as I suggested before, a way to define a player skin to support multiple sprites too. I know there is DoomScript and other more important things about but this would make player models much easier.

Posted: Fri Apr 11, 2008 14:54
by Graf Zahl
No. This doesn't work with how the player is handled by the game engine. It must use the same states or there will be some side effects.

Posted: Sat Apr 12, 2008 22:24
by ChupaReaper
I see. But some method of crouching models and player skin models, etc would save the problems I'm having.