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Fadeto weirdness

Posted: Wed Apr 23, 2008 10:06
by Cutmanmike
This wasn't happening before I updated my GZDoom (to the latest on the front page, not the SVN(Which I quickly removed because it currently buggers up textures)) but now it is. I have no idea what's causing it.

http://www.cutstuff.net/pub/doomwads/golembattle.zip

Try this wad. After the Golem appears, fight him for about a minute and the screen goes completely white. The ACS has fadeto in it but it shouldn't be happening after the monster is spawned should it? The map is EXTREMELY simple so don't worry about finding out what does what.

Posted: Thu Apr 24, 2008 14:03
by Cutmanmike
Seems to be happening on ZDoom too so i'll move it over to there.

Posted: Thu Apr 24, 2008 18:37
by Graf Zahl
fixed

Posted: Tue May 13, 2008 23:13
by Cutmanmike
This, and the insane texture stretching bug which I also believe is fixed, is stopping me from releasing ZPortal. Could we expect to see a release soon Graf? If you ask me that fade bug really needs a hotfix.

Posted: Tue May 13, 2008 23:19
by Graf Zahl
I'll see to it this week.

Posted: Tue May 13, 2008 23:37
by Cutmanmike
Thanks :)

Posted: Tue May 20, 2008 10:01
by Cutmanmike
It's been a week :wink: Don't suppose you could give me a date you're sure you can get it done? [/tryingnottonag] :P