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Monsters cannot walk multi-controlsector 3D floors
Posted: Thu Apr 24, 2008 18:35
by Tormentor667
For Stronghold I build a map that uses 3D bridges just like the one in the screenshot:
[img][img]
http://i29.tinypic.com/a41k42.jpg[/img][/img]
The problem now, that I have found is, that monsters are not able to travel across this 3d floor because it consists of multi control sectors (to give the brigde different height variances of 8 and texture changes).
Is this a bug?
Posted: Thu Apr 24, 2008 18:39
by Graf Zahl
It's probably just one of the annoying effects of Doom's shitty physics code. I'll see what can be done.
Posted: Thu Apr 24, 2008 18:41
by Tormentor667
Glad to hear that

Posted: Thu Apr 24, 2008 18:49
by Graf Zahl
I hope it's better now. THe code to calculate this was an old remnant of Legacy and made no sense at all.
Posted: Mon Apr 28, 2008 10:17
by Tormentor667
Is it already included in the latest SVN? I downloaded the compiled version from Nash's page but with this one it isn't any better
http://nash.wanzafran.com/doomstuff/svn/
Posted: Mon Apr 28, 2008 16:23
by Graf Zahl
Can you send me a map to properly test your problem?
Posted: Tue Apr 29, 2008 13:17
by Tormentor667
Sure, just download the Alpha of Stronghold and try STR03 (map)
http://rapidshare.com/files/110990347/s ... a.pk3.html
Posted: Wed May 07, 2008 17:17
by Tormentor667
Sorry for pushing, but, any news about that?
Posted: Wed May 07, 2008 20:54
by Graf Zahl
No. In the last 2 weeks I haven't done much work on Doom at all due to the great weather - and most of the time I did was spent on the text based map format that's being discussed over at Doomworld. Don't expect this to change for at least another week.