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[versions above R70] 3D Floor problem

Posted: Fri May 23, 2008 0:30
by NeoHippo
I am just resuming work on some of my pwads, and I came across a couple of problems.

1. bridge1a.wad
when starting up the sloped bridge, I fall through the bridge


2. helix_dw.wad
when crossing the lowest pad, I am stopped in my track

Up to R70 the above problems do not occur

Re: [versions above R70] 3D Floor problem

Posted: Fri May 23, 2008 9:01
by Enjay
NeoHippo wrote: 1. bridge1a.wad
when starting up the sloped bridge, I fall through the bridge
I can't check this ATM but is it an "instant fall"? ie you suddenly and instantly end up on the ground below with no obvious fall-time? If so, I noticed something quite similar last night but I just thought it was something to do with the way the map was set up.

Posted: Fri May 23, 2008 11:13
by Graf Zahl
You could save me some work if you could tell me which is the earliest revision you encountered this bug with. Did it occur right after 70 or is that just the latest version you got on which it works?

Posted: Fri May 23, 2008 18:58
by Graf Zahl
Fixed. However one of your test maps revealed another bug: Teleporting with tag and tid != 0 didn't check the tag properly. The teleporters in your bridge1a map shouldn't have worked - and in the next version they won't.

Posted: Fri May 23, 2008 19:25
by NeoHippo
Oh, it's fixed already. :thumb:

I had a "hole" between R70 and R89 and since I downloaded the missing versions I might as well let you know that the earliest version, where these bugs happen, is R88 :P

Thank you

Posted: Fri May 23, 2008 19:45
by Graf Zahl
Yes, I found that out myself after compiling 5 different revisions. Stupid copy/paste error. Some things in ZDoom changed and I accidentally copied one line of code that was unsuitable for 3D floor handling... :(