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Xenus 2

Posted: Fri May 30, 2008 7:04
by Alter
So yeah, i'm releasing a team project done by Old Nexus team which consists of Me, Xaver, Kuchikitaichou, Pikkuhippi, Commanderkeen, this is our first team project, to show off our start as a work of team, of course it can't be perfect, get the idea but it doesn't mean it must be as crap as wow.wad... so yeah as a start, we took easy way, we created 10-map wad mainly with thought for SP/Coop, it took us about 2 months to finish it up and be in releaseable state. You should definitely play it to check out our work with promise of better works of future :nod:

Team:
Alter - Mapper/Tester/Leader (Has done most of work on maps)
Xaver - Mapper/Tester (Though he went a bit laaaazy later due exams)
Pikkuhippi - Mapper (His maps aren't bad but they could be better)
Kuchikitaichou - Tester (He's pretty good in testing)
Commanderkeen - Tester (Also good)

Maplist:
Map 01 - Freaky Entrace - Alter (Short, tiny, a bit sucks)
Map 02 - Wetworks - Alter (Could be better and sometimes feels stupid)
Map 03 - Bunker Assault - Xaver (Could be longer)
Map 04 - Military Area - Pikkuhippi (Best pikkuhippi map so far, has variety)
Map 05 - Infected Base - Pikkuhippi (That map feels dull because it uses like only one theme)
Map 06 - Power station - Pikkuhippi (Better than Map05 for sure, liked it)
Map 07 - Fortress of Doom - Alter (Well north part could be always better)
Map 08 - Natusum - Alter (It felt a bit too cramped, though design is cool)
Map 09 - Final Onslaught - Alter (Best map in mapset, won't spoil why though)
Map 10 - Final fight - Alter (Uh... it kinda sucks)

Wad + texture wad:
http://files.filefront.com/xenus2azip/; ... einfo.html

Patch fixing Map03 coop issue
http://files.filefront.com/patchzip/;10 ... einfo.html

Screenshots:
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PS. There's another project of ours under works, Xenus 1.5, Better, more fun to play, for Ultimate Doom... you should
definitely wait for it because 5 maps from 9 are done :D so yeah, now get your ass to play Xenus 2 and tell us YOUR OPINION! and close the Project thread

Posted: Wed Oct 01, 2008 16:59
by Jive
Don't worry about the lack of comments for your work...
One year ago, I left the community because of the lack of comments about my work, and the lack of "Thank you", simply.
It wasn't the only reason, but this one was at a high level of priority on my list of "Enough!"

I perfectly remember the good time passed to beta test your maps, alterworldruler.
Take care, and do have a life out of Doom...

Posted: Sat Oct 04, 2008 9:50
by Gez
Also, this forum isn't very active. ZDoom.org would be a better place for getting feedback (even for GZDoom-only maps), or DoomWorld.

Posted: Mon Dec 08, 2008 22:10
by Jive
Gzdoom has its own forum... There is no need to go out of it !!
Who wants to be informed about Gzdoom can come here.

DoomWorld... Doom what?
Arggggggg... My crisis of hives came back... scritch scritch scritch !!
:D

Ok ok, Graf, I go on the corner hands on the head...

Posted: Mon Dec 08, 2008 23:13
by wildweasel
Issue #1: Check the dates of threads before replying to them.
Issue #2: What the hell are you talking about?

Actually, never mind. Locking this for now.