[1.1.4]3d floor's ceiling doesn't alway raise fully
Posted: Sun Jun 08, 2008 1:36
This may be a bit hard to show, but in my project, Phocas Island 2, there is a cave that gets flooded with water. When I first released the project, the water alway rose to the proper height. Now that I'm redoing parts of the project, I find that the water doesn't always rise fully.
Now how to demonstrate the problem, which is tricky. First off, the mapset is here.
Start a new game, then on map03, warp to coords: x: 16500, Y -4123. You probably need to give yourself a weapon, and godmode. A bit further in the cave there are a ring of pillars with cracks on them, Hit each one until they break. The ceiling towards the back will fall down, gradually most of the chamber with the pillars will have been fallen down. The water is also raising. Right where you warped to, the water should raise high enough to reach the ledge above, but it usually doesn't.
Sorry for making it so difficult to see the problem (not even sure if it is broken 100% of the time). I tried to isolate it, but the bug went away. Maybe if you really need it, I'll try isolating it again.
Now how to demonstrate the problem, which is tricky. First off, the mapset is here.
Start a new game, then on map03, warp to coords: x: 16500, Y -4123. You probably need to give yourself a weapon, and godmode. A bit further in the cave there are a ring of pillars with cracks on them, Hit each one until they break. The ceiling towards the back will fall down, gradually most of the chamber with the pillars will have been fallen down. The water is also raising. Right where you warped to, the water should raise high enough to reach the ledge above, but it usually doesn't.
Sorry for making it so difficult to see the problem (not even sure if it is broken 100% of the time). I tried to isolate it, but the bug went away. Maybe if you really need it, I'll try isolating it again.