Some ways to get GL rendering to look 'software' like.
Posted: Tue Jun 10, 2008 19:23
You see, I've noticed how many people want DooM's lighting model in GL mode, and you say that it 'cannot be replicated properly in GL' Well, it kindof is, all it needs is some tweaking.
DooM's lighting model decreases lighting by a few units every foot or so away from the player.
If you crank up GL's gamma mode, you'll notice that GL does the same thing. All that needs to be done is to increase the contrast between these lighting 'blocks.' How this would be done, I'm not sure, but it seems easy. Here's a picture of what I mean:
DooM's lighting model decreases lighting by a few units every foot or so away from the player.
If you crank up GL's gamma mode, you'll notice that GL does the same thing. All that needs to be done is to increase the contrast between these lighting 'blocks.' How this would be done, I'm not sure, but it seems easy. Here's a picture of what I mean: