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[1.1.04 r123M]Floor/ceiling texture messed up.
Posted: Fri Jun 20, 2008 15:47
by playerlin
Today, I play ASDOOM][: The Final Countdown.
(
http://www.doomworld.com/idgames/index.php?id=1570)
But I encounter a bug and can be reproduce in Map02.
Attachments are screenshots and the savegame before messed up.
(Even it looks like already messed up. But it isn't.)
My system : AMD A64 X2 3600+, 1GB RAM, MSI NX8600GT 256MB.
(I just used the driver in display card's package and didn't update driver yet...is it a problem?
I don't like update 8x00's driver...it's pain...)
EDIT : Forgot said... I used Nash's latest build, should be r123.
Posted: Fri Jun 20, 2008 16:22
by Enjay
This looks familiar. Try typing
gl_clamping_bug 1
at the console to see if that cures it.
Re: [1.1.04 r123M]Floor/ceiling texture messed up.
Posted: Fri Jun 20, 2008 18:59
by Graf Zahl
playerlin wrote:
(I just used the driver in display card's package and didn't update driver yet...is it a problem?
If setting gl_clamping_bug helps, most likely yes. I also use a GF8600 and all works fine for me - but I am using current drivers.
Re: [1.1.04 r123M]Floor/ceiling texture messed up.
Posted: Sat Jun 21, 2008 8:14
by playerlin
Graf Zahl wrote:
If setting gl_clamping_bug helps, most likely yes. I also use a GF8600 and all works fine for me - but I am using current drivers.
"gl_clamping_bug 1" works, thanks a lot.
Yeah... it's driver problem... I will try update the driver and hope it will not make me become a pain-ass... :p
Posted: Sat Jun 21, 2008 9:10
by Graf Zahl
I already changed the default of this CVAR to 1. This problem was introduced when I got a new computer with Vista installed.
Apparently the new Vista drivers handle texture clamping differently. Older drivers only seem to have one global state for this information (which obviously can be changed quickly without any performance penalty whereas Vista caches it per texture and changing it has a heavy performance impact. So obviously the old code doesn't work well on Vista and the new code produces this bug on older systems. If I knew a way to test this I could get around it without making this differentiation myself.

Posted: Sat Jun 21, 2008 13:34
by playerlin
DELETED By myself : Due my ini still set "gl_clamping_bug" to 0... I sucks...
