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[r129] Dynamic lights invisible on level start
Posted: Sun Jun 29, 2008 17:32
by Nash
Things with dynamic lights (like torches and candles) don't draw their dynamic lights properly until the player fires his weapon.
An easy way to try this is Doom 2 MAP25. The candles will only light up when you fire your pistol.
Tested with lights.wad autoloaded; lights.wad taken from the SVN which was built from the lights project in gzdoom.sln.
Posted: Sun Jun 29, 2008 18:11
by Gez
The lights project from the SVN actually results in lights.pk3.
But yeah, it does happen.
Posted: Sun Jun 29, 2008 18:54
by Nash
Oops, typo. I still work with the WAD format even to this day and it's just stuck in my mindset...
(So yeah, I really meant lights.pk3, not .wad)
Posted: Sun Jun 29, 2008 19:42
by Enjay
Yup, you can see it right at the start point on map01 if you have a dynamic light attached to the armour helmets. No light when you start. Fire the pistol and the light appears.
Posted: Mon Jul 07, 2008 15:32
by Enjay
Not too much of a surprise, I guess, seeing as how the thread hasn't been moved, but, to confirm, this still happens in r131.
Posted: Tue Jul 15, 2008 2:32
by GuntherDW
it also happens here
(linux 64b build, but i have bigger problems to take care of :p)
Posted: Mon Jul 21, 2008 15:32
by Graf Zahl
fixed. Actually, this was a very old bug that just got un-hidden by an optimization I recently added to speed up rendering on large maps without any lights present.