[R123M] Texture display problem
Posted: Sun Jun 29, 2008 18:22
I recently played Doomraider with R123M and this texture problem occurred. Then I played it again in R117 and did not get this problem. I assume, that this problem is different from that one.
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Is there something different in the way GZDoom renders the textures from R117 on? I took a look at the map in DoomBuilder. The affected sector is certainly not constructed the way I would have done it, but it worked fine with R117 and earlier versions.
If it should happen, that this is a bug with GZDoom, then, please, move the topic to the bug section.
[spoiler]

Is there something different in the way GZDoom renders the textures from R117 on? I took a look at the map in DoomBuilder. The affected sector is certainly not constructed the way I would have done it, but it worked fine with R117 and earlier versions.
If it should happen, that this is a bug with GZDoom, then, please, move the topic to the bug section.