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[R123M] Texture display problem

Posted: Sun Jun 29, 2008 18:22
by NeoHippo
I recently played Doomraider with R123M and this texture problem occurred. Then I played it again in R117 and did not get this problem. I assume, that this problem is different from that one.

[spoiler]Image[/spoiler]
Is there something different in the way GZDoom renders the textures from R117 on? I took a look at the map in DoomBuilder. The affected sector is certainly not constructed the way I would have done it, but it worked fine with R117 and earlier versions.

If it should happen, that this is a bug with GZDoom, then, please, move the topic to the bug section.

Posted: Sun Jun 29, 2008 19:46
by Enjay
Have you tried the GL_Clamping_bug cvar?

If that texture is scaled, there was a problem with scaling in recent versions (and it looked quite like that). It's fixed for r129 so maybe try it with that version.

Posted: Mon Jun 30, 2008 0:24
by NeoHippo
Enjay wrote:Have you tried the GL_Clamping_bug cvar?
I know about that one, that's why I typed
NeoHippo wrote:... I assume, that this problem is different from that one.
Enjay wrote:If that texture is scaled, there was a problem with scaling in recent versions (and it looked quite like that). It's fixed for r129 so maybe try it with that version.
I just tried it with R129M and it is looks ok again.

[spoiler]Image[/spoiler]
Thanks, Enjay

Posted: Mon Jun 30, 2008 9:14
by Enjay
NeoHippo wrote:I know about that one, that's why I typed
Heh, I know. But you didn't actually say you'd tried it so I was just making sure. You never know... ;)

Glad it's sorted anyway.