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Texture Rendering Bug

Posted: Thu Jul 03, 2008 4:23
by Eisenfaust
Hello, Graf Zahl:

I have noticed as of late that, in the latest version of GzDoom, that floor textures sometimes don't render properly when levels are called up (ie: the floors sometimes end up as untextured blocks with flat colors) . Toggling "Enable Hi-Res Textures" sometimes rectifies the problem, but most of the time the problem only gets called back when I enter another room on that same level (I've repicated this problem with or without mods installed on numerous maps).

Here are my system specifications:

E-Machines T2825 with Athlon XP 2800+
256MB GeForce FX 5200 OC
1024 MB RAM
Running Windows XP


Hopefully this helps in diagnosing the problem.

Posted: Thu Jul 03, 2008 8:53
by Enjay
Try typing gl_clamping_bug 1 at the console.

Posted: Thu Jul 03, 2008 17:36
by Eisenfaust
The problem appears to have been solved by that console command, but I'll let you know if any of it persists afterward.