Texture Rendering Bug
Posted: Thu Jul 03, 2008 4:23
Hello, Graf Zahl:
I have noticed as of late that, in the latest version of GzDoom, that floor textures sometimes don't render properly when levels are called up (ie: the floors sometimes end up as untextured blocks with flat colors) . Toggling "Enable Hi-Res Textures" sometimes rectifies the problem, but most of the time the problem only gets called back when I enter another room on that same level (I've repicated this problem with or without mods installed on numerous maps).
Here are my system specifications:
E-Machines T2825 with Athlon XP 2800+
256MB GeForce FX 5200 OC
1024 MB RAM
Running Windows XP
Hopefully this helps in diagnosing the problem.
I have noticed as of late that, in the latest version of GzDoom, that floor textures sometimes don't render properly when levels are called up (ie: the floors sometimes end up as untextured blocks with flat colors) . Toggling "Enable Hi-Res Textures" sometimes rectifies the problem, but most of the time the problem only gets called back when I enter another room on that same level (I've repicated this problem with or without mods installed on numerous maps).
Here are my system specifications:
E-Machines T2825 with Athlon XP 2800+
256MB GeForce FX 5200 OC
1024 MB RAM
Running Windows XP
Hopefully this helps in diagnosing the problem.