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[131] Map decals always fullbright

Posted: Wed Jul 16, 2008 20:13
by Nash
http://nash.wanzafran.com/doomstuff/bugs/decal.zip

The cyberdemon decal appears to be correctly lit on the wall in ZDoom, but in GZDoom, it's fullbright.

Posted: Wed Jul 16, 2008 21:50
by Enjay
I think it might only be for decals using a graphic like your example. I have a few decals in one of my WADs but they all use the "shade" command in their definition and none of them are obviously bright.

Posted: Thu Jul 17, 2008 19:46
by Nash
The unshaded decals normally aren't fullbright by default. I thought one of LWM's mods looked weird when played in GL because I notice something on the wall is unusually bright...

Again, this behaviour doesn't happen in the software renderer which obviously means it's a bug in the OpenGL renderer.

Posted: Thu Jul 17, 2008 21:35
by Enjay
Yeah, I wasn't saying that it wasn't a bug or anything, just that it only seems to affect unshaded decals.

Posted: Mon Jul 21, 2008 15:40
by Graf Zahl
fixed