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Sound int Failed (r151m)

Posted: Sun Aug 10, 2008 18:20
by Hellraiser777
As usual, I do a copy / paste to install a new GZDooM, and according to this.. it needs a new FMOD.. sad thing? I don't have it. I downloaded the r 151m from Nash's build, I'm not sure if he either forgot to add in the newer FMOD or this current build dosn't come with it.. I was previously using the r131 GZDooM and updated to the latest one -- r151m -- and I end up having no sound.

Anyways, heres the start up log (I typed this out my self via screenshot up to the failed sound)

Code: Select all

OS: Windows XP 5.1 (Build 2600)
Service Pack 2
M_LoadDefaults: Load System Defaults.
W_Init: Init WADFiles.
Adding C:/Games/DooM/GZDooM/gzdoom.pk3
Adding ./doom.wad (2306 lumps)
I_Int: Setting up machine state
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) D CPU 2.80GHz
Family 15, Model 4, Stepping 7
Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
Error! You are using an old version of FMOD (4.14.01).
This Program Requires Version 4.14.04
Sound Init Failed. Using nosound.
Again, it could be either the latest build dosn't have it, or Nash forgot to add it in.

Posted: Sun Aug 10, 2008 18:29
by Nash
The file you've just downloaded was actually compiled by Gez, and it requires a newer version of fmod for some reason. I really don't know why. I get the same errors as you too.

I think I should take down all GZDoom executables until Graf fixes things.

[minirant]I haven't been able to get GZDoom compilable properly at all ever since r147... why oh why are you so difficult to compile? ;([/minirant]

Posted: Sun Aug 10, 2008 18:37
by Hellraiser777
Huh. That'd be the best thing to do, or you'll see more posts like these. :P

Posted: Sun Aug 10, 2008 18:49
by Nash
I have finally managed to get GZDoom r151 to compile without errors. I've updated my SVN archive (and it includes the proper DLL this time)... please redownload.

Posted: Sun Aug 10, 2008 18:55
by Gez
The old fmod thing is odd because it actually uses fmodex anyway.

Posted: Mon Aug 11, 2008 0:34
by Hellraiser777
Well, it seems to work, outside of it complaining that it cannot use 44100hz so its using 48000. (I think the numbers are right)