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[156] Dynamic lights don't affect middle texture?

Posted: Thu Aug 14, 2008 14:52
by Nash
I've PM'ed you a link to an example WAD.

Try firing rockets, BFGs or plasmas to the wall with the god rays. The two 1-sided walls beside them light up; but the 2-sided wall doesn't light up.

Posted: Thu Aug 14, 2008 20:39
by Graf Zahl
It's your texture. Dynamic lights don't work on textures with an alpha channel that contains other values than 0 and 1. Sorry, that's not easily fixable. To do dynamic lights on two-sided walls I need to mask the texture and this isn't possible here. For normal textures it is just a few GL state settings to render a mask.

Posted: Thu Aug 14, 2008 20:58
by Nash
Oh, I see. Well no big deal - I don't have any problem with the texture having simple transparency.