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r165 and earlier player.damagescreencolor does not work

Posted: Mon Sep 01, 2008 12:54
by Enjay
As picked up by Tapika over at Zdoom, player.damagescreencolor doesn't seem to have any effect in GZdoom.

I tried this

player.damagescreencolor Blue

In Zdoom the screen flashed blue when I got shot. In GZdoom it flashed the usual red.

Posted: Mon Sep 01, 2008 14:40
by Enjay
In case it helps, this test file creates a player clone with a blue damage flash effect. He also starts with a shotgun just just to make it obvious that you've got the right class.

Posted: Mon Sep 01, 2008 19:09
by Graf Zahl
Fixed.

This feature must have slipped right past me. Not surprisingly it was semi-broken in ZDoom as well.