[1.1.4 r148]Actor DoomImp oddities
Posted: Thu Sep 11, 2008 15:50
Dunno if this is a duplicate, but something strange happens with the actor DoomImp. Well, i was playing Z1M2, and when i got the red key, a script activated, with the command to spawn 5 DoomImp actors. Well, the oddity is that the DoomImp was completely invisible and didn't act at all (with acting i mean, no attacks, no sounds) but was capable of blocking me.
Another oddity i saw is that the Stronghold wave system doesn't consider DoomImp actors as part of the wave, therefore causing some problems in gameplay: you get all the other monsters killed and the monster counter goes to 0 and says "Wave complete" even if there still are a whole bunch of imps around.
I just wanted to point this out, because it seemed rather odd, and i don't know if it has already been fixed in later SVN builds...(because i haven't downloaded them yet...
)
Another oddity i saw is that the Stronghold wave system doesn't consider DoomImp actors as part of the wave, therefore causing some problems in gameplay: you get all the other monsters killed and the monster counter goes to 0 and says "Wave complete" even if there still are a whole bunch of imps around.
I just wanted to point this out, because it seemed rather odd, and i don't know if it has already been fixed in later SVN builds...(because i haven't downloaded them yet...
