[1.1.04] Sprite "smart" floor clipping
Posted: Thu Sep 25, 2008 22:55
I've never noticed this problem before, but I was adding decorations to my map, and I realized that the GL renderer was clipping them below the floor (i.e. moving them down and cutting off the bottoms).
I tried adjusting the "sprite clipping" option in the menu, but "Never" clips the sprites low, "Always" makes everything look too high (monsters and similar stuff look really weird), and "Smart" seems to do the same thing as "Never", i.e. always clips the sprites off.
I understand that the GL renderer has problems with sprites, but I can't seem to get a happy medium with this, and it makes my "pool of blood" actors look lame.

I tried adjusting the "sprite clipping" option in the menu, but "Never" clips the sprites low, "Always" makes everything look too high (monsters and similar stuff look really weird), and "Smart" seems to do the same thing as "Never", i.e. always clips the sprites off.
I understand that the GL renderer has problems with sprites, but I can't seem to get a happy medium with this, and it makes my "pool of blood" actors look lame.
