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[1.1.04] Sprite "smart" floor clipping

Posted: Thu Sep 25, 2008 22:55
by Caligari_87
I've never noticed this problem before, but I was adding decorations to my map, and I realized that the GL renderer was clipping them below the floor (i.e. moving them down and cutting off the bottoms).

I tried adjusting the "sprite clipping" option in the menu, but "Never" clips the sprites low, "Always" makes everything look too high (monsters and similar stuff look really weird), and "Smart" seems to do the same thing as "Never", i.e. always clips the sprites off.

I understand that the GL renderer has problems with sprites, but I can't seem to get a happy medium with this, and it makes my "pool of blood" actors look lame.

8)

Posted: Thu Sep 25, 2008 22:58
by Enjay
I *think* "smart" means living things (monsters) get shifted up but most (all?) other things don't. I could be wrong though.

Personally, I just make sure my sprites are offset in a way that I like. Usually this means making sure that items do not dip below the floor if I intend the mod to be played in GZdoom. Then there isn't a need for changing clipping options at all. Most of the time, the below-floor offsets look a little odd to me even in Zdoom. :dunno:

Posted: Thu Sep 25, 2008 23:13
by Graf Zahl
Enjay wrote: Most of the time, the below-floor offsets look a little odd to me even in Zdoom. :dunno:

Same here. That's why I went through the entire KDiZD before release and fixed all decorations' offsets.

BTW, your interpretation of 'smart' is correct. It only affects monsters and items. If you want to lift everything use that option.