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E1M8 & the tag 666
Posted: Fri Oct 24, 2008 3:18
by Jive
are you sure that it's still working properly?
I'm playing 2002ADO (2002 A DOOM ODYSSEY (V2)), and I can't lower a pillar tagged 666, thus I have defeated the 13 barons !!!
Posted: Fri Oct 24, 2008 8:22
by Graf Zahl
There's one release of that WAD out there that contains a broken MAPINFO so this doesn't surprise me.
Posted: Fri Oct 24, 2008 19:55
by Jive
I understood what is happening:
in the MAPINFO, there is no section
Code: Select all
baronspecial
specialaction_lowerfloor
Does that mean that the usual way to work for the regular maps don't work properly anymore?!?
The tag 666 applied in E1M8 is coming directly from the past, so that it should work without any special section in a mapinfo lump...
Am I wrong?!?
Plus, this megawad was made to work properly with Zdoom... Which means that, since its release, 4 years ago, nobody was able to bypass the Map ???
The version that I'm using is coming from the doomworld database area.
Posted: Fri Oct 24, 2008 20:00
by Graf Zahl
Any map needs this specialaction set, even the one from the IWAD. There's a mapinfo for this in gzdoom.pk3. Its E1M8 looks like this:
Code: Select all
map E1M8 lookup HUSTR_E1M8
levelnum 8
titlepatch WILV07
next EndGame1
secretnext E1M9
sky1 SKY1 0
cluster 1
par 30
nointermission
nosoundclipping
baronspecial
specialaction_lowerfloor
sucktime 1
music D_E1M8
Posted: Fri Oct 24, 2008 20:18
by Jive
After having repared the MAPINFO file, I was able to end the level.
I added:
Code: Select all
baronspecial
specialaction_lowerfloor
next EndGame1