r210 stuff not looking "right" with fog
Posted: Mon Nov 03, 2008 1:45
I realise that isn't the most helpful title, but hopefully the following pictures will help make sense of it. Basically, standard and radial fog modes don't seem to be working quite as they should. Consider the following shots from my Burghead mod (Doom lighting mode used throughout).
I use 3D floors to make some of the models outside the Inca HQ solid rather than relying on actors. At the start of the level, the floors are below ground level and hidden by a rectangular 3D floor. Maybe not the best way to to it, but that's how the level "evolved" in the editor. Anyway, Whilst you are in the attic of the building, the floors rise and a truck appears. However, the effect is spoiled with standard and radial fog on because the rectangle where the truck appears is too light. This wasn't the case with earlier versions and doesn't happen with fog switched off. Strangely, almost exactly the same arrangement inside the courtyard area, outside the house, doesn't show the problem.

I thought it might be 3D floor specific, but you can see it with slopes too.

Also, the way that sprites are lit seems wrong too.
These guys are being lit by the dynamic light attached to the little lamp above them. They are being lit far more than the used to be, as are the models (the leaves) above and behind the light.

With radial fog, the sprites perhaps seem even brighter but I'd say that now the models are not lit enough.

Back to standard mode and when I switch the flashlight on, things get so bright it looks like the over-bloom of modern games

And by way of a comparison, this is how it looked (and was meant to look) in r199.

A lot of the problems are solved by switching fog to none, but then the levels are too bright because the farthest point of vision is too clear
I use 3D floors to make some of the models outside the Inca HQ solid rather than relying on actors. At the start of the level, the floors are below ground level and hidden by a rectangular 3D floor. Maybe not the best way to to it, but that's how the level "evolved" in the editor. Anyway, Whilst you are in the attic of the building, the floors rise and a truck appears. However, the effect is spoiled with standard and radial fog on because the rectangle where the truck appears is too light. This wasn't the case with earlier versions and doesn't happen with fog switched off. Strangely, almost exactly the same arrangement inside the courtyard area, outside the house, doesn't show the problem.

I thought it might be 3D floor specific, but you can see it with slopes too.

Also, the way that sprites are lit seems wrong too.
These guys are being lit by the dynamic light attached to the little lamp above them. They are being lit far more than the used to be, as are the models (the leaves) above and behind the light.

With radial fog, the sprites perhaps seem even brighter but I'd say that now the models are not lit enough.

Back to standard mode and when I switch the flashlight on, things get so bright it looks like the over-bloom of modern games

And by way of a comparison, this is how it looked (and was meant to look) in r199.

A lot of the problems are solved by switching fog to none, but then the levels are too bright because the farthest point of vision is too clear