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Problems with models and radial fog
Posted: Thu Nov 06, 2008 22:50
by Nash
Standard fog:
Radial fog:
Shaders for fog is turned on.
Example WAD in your PM. Summon rotd_bloodspot.
Posted: Thu Nov 06, 2008 23:18
by Enjay
Hmmm... I wonder what's causing that. With the same settings, I couldn't get any models to appear unusually - and I looked at quite a few. Most of mine use paletted skins rather than true colour. My card is a GeForce 6200.
Posted: Fri Nov 07, 2008 1:07
by Nash
The splats have some translucency on them. Try applying it to your models and enabling radial fog, and shader fog.
Posted: Fri Nov 07, 2008 1:16
by Graf Zahl
It's only visible with colored fog. The reason is that the vertex coordinates for models use a different modelview matrix than the rest of the level.
Posted: Fri Nov 07, 2008 1:21
by Enjay
Quite a few of the models I tried have translucency on them applied via their DECORATE definitions. I don't have any handy that use translucency applied via the skin graphic (if that's even possible). I would try and set one up, but it's late so I'm off to bed. Anyway, I checked again and the models (translucent and opaque) still looked correct with all fog types and shader fog on and off.
[edit] Graf typed whilst I was posting. I'll have a quick look at a level with coloured fog. [/edit]
[edit2] Oh yes, coloured fog did it. Opaque models too.
[/edit2]
Posted: Fri Nov 07, 2008 22:04
by Graf Zahl
fixed