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GLDEFS Issues
Posted: Wed Nov 19, 2008 8:15
by Dave_B
Not too long ago I released a deathmatch WAD which incorporates textures that are set to glow by the internal GLDEFS lump. On earlier versions of GZDoom this seems to work fine, but in versions 1.1.05+ this no longer works, and as a result some maps have been ruined by this 'glitch'. Anybody having similar problems with their WADs?

Posted: Wed Nov 19, 2008 10:25
by Graf Zahl
The glow implementation has changed for 1.1.05. It now uses shaders because the old implementation had serious problems.
However, since shaders are only available on modern cards they are disabled by default. On older Geforce cards, for example (like GF6800) shaders exist but come with quite heavy performance impact.
As a result I chose to make all shader based features inactive by default. You have to explicitly enable them in the options menu.
Posted: Tue Dec 09, 2008 9:07
by Tormentor667
Do the glows now also work on slopes?
Posted: Tue Dec 09, 2008 9:54
by Graf Zahl
Yes. That was the whole point of this change.