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[r233] Hudmessage FADEINOUT doesn't work anymore as intended

Posted: Mon Nov 24, 2008 0:10
by Tormentor667
I am sure that this did work before but I haven't played UTNT for a while with GZDoom so I am not sure since when it doesn't work anymore. Type "map endmap01" in the console, wait until the credits scroller is finished. Normally it should fate to black at the end and refade to "transparent" at a different place. Unfortunately, it doesn't fade at all. What's wrong?

*EDIT*
Works fine in 1288M build of Skulltag btw

Posted: Mon Nov 24, 2008 9:15
by Graf Zahl
The Skulltag version doesn't help me. I still can't access the Skulltag SVN so I can't compare the code. Have you tested older GZDooms?

Posted: Fri Nov 28, 2008 21:24
by Tormentor667
Not yet as I can't find links to older versions anymore and I don't have one saved on my hd

Re: [r233] Hudmessage FADEINOUT doesn't work anymore as inte

Posted: Wed Sep 08, 2010 10:11
by Graf Zahl
This thing is almost 2 years old and I still got no useful feedback or even a decent description of what constitutes 'different'.
All the related code is 1:1 taken from ZDoom so if there's still an issue with the HUD messages I need:

- a test WAD
- know if it's a GZDoom exclusive issue.
- not use Skulltag as reference for what's correct.

In any case, I'm closing this now.