[r248+/-] The thing about particles and portals
Posted: Wed Dec 10, 2008 9:51
Well, I just wanted to refer here to the problem we've discovered in this thread:
http://forum.drdteam.org/viewtopic.php?t=3706
For some reasons, skyboxes and portal sectors of all kind seem to have problems with particle spawners and therefore are responsible for strange graphical glitches.
I wanted to write this thread as Vader discovered a very similar problem in Stronghold STR34 (although that didn't happen for me, we have different gfx cards, Björn has a ATI, I have one from nVidia but in times when I still had an ATI card, I suffered similar problems) in which a visible top portal sectors flickered from invisible to visible and back according to the players movement.
Maybe this helps to solve the skybox / UTNT nodeproblem as well.
Cheers & Thanks,
Torm
http://forum.drdteam.org/viewtopic.php?t=3706
For some reasons, skyboxes and portal sectors of all kind seem to have problems with particle spawners and therefore are responsible for strange graphical glitches.
I wanted to write this thread as Vader discovered a very similar problem in Stronghold STR34 (although that didn't happen for me, we have different gfx cards, Björn has a ATI, I have one from nVidia but in times when I still had an ATI card, I suffered similar problems) in which a visible top portal sectors flickered from invisible to visible and back according to the players movement.
Maybe this helps to solve the skybox / UTNT nodeproblem as well.
Cheers & Thanks,
Torm