SetWeaponState();

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Logan MTM
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SetWeaponState();

Post by Logan MTM »

Possible?
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wildweasel
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Post by wildweasel »

What would you use this for? Is it for Decorate or ACS? You should probably be more detailed or else Graf will just get confused and send it to Closed without any further thought.
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Post by Graf Zahl »

I'll do precisely that.
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Logan MTM
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Post by Logan MTM »

Sorry!

I wasn't more detailed because i thought this suggestion enought clear.

SetActorState = Change the current State of the Actor by his TID.

SetWeapenActor = Change the currente State (or Custom State ) of the current Weapon.
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wildweasel
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Post by wildweasel »

Probably not the best way to go about things, if you ask me; I'm sure you can already do something like this by having the Actor check for the presence of a dummy-item in the inventory and jumping to the proper state.
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Post by Graf Zahl »

No, for technical reasons. Weapons are a bit too sensitive to be controlled from the outside like this. Even the engine itself never forces a state change. It only sets flags to do the change when it is possible to do so.
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Post by Logan MTM »

:(

Ok.
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