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[fixed]High Tech Hell

Posted: Sun Sep 11, 2005 14:02
by Nuxius
So should we report problems with this, or are you only concerned with Nimrod right now?

Of note for anyone who might be thinking about trying HTH2, DON'T. You can't play any of it as it doesn't work anyway, and there's one spot that I have found that will cause GZDoom to take up every ounce of your computers resources and stop dead in it's tracks. (I tested it, and rebooted, 4 times just to make sure).

Anyway, once Graf gives the get go (or doesn't) I'll begin my list of stuff that doesn't work (and I have a good feeling it's going to be a long list too, heh).

Of course, if you're not worried about this yet, then I'll leave this at this....


...and go play Nimrod. ;)

Off to catch some Zzzzzz's......

Posted: Sun Sep 11, 2005 14:28
by Graf Zahl
Could you please say where the problem is? This doesn't help me at all.

Posted: Sun Sep 11, 2005 16:43
by Graf Zahl
I think I am moving this out of the way.

0.9.5 should work better.

Posted: Tue Sep 13, 2005 20:59
by TheDarkArchon
REOPEN THE BUG:

I found the place: The Green Armour on the secret balcony in MAP02

Posted: Tue Sep 13, 2005 22:32
by Graf Zahl
Fixed.

This one will be fun for Randy, too.

After adding his fix for the disappearing inventory armor I noticed that all armors you walked over disappeared no matter whether you used them or not so I added a fix for that by calling AInventory::BecomePickup after picking up an item. Normally this works well but in the case of a dehacked modified pickup items it caused an infinite loop that tried to pick up the armor again and again and again. I solved it by replacing the SetState call in BecomePickup with a SetStateNF call. Calling any action function here is inherently dangerous under any circumstances.