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r279 Camera textures incompatible with HQ filters

Posted: Sun Dec 28, 2008 15:47
by Enjay
With the filers enabled, the a camera texture is reduced in size. This happens with all multiplications but 4x is, obviously, the most extreme.

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Posted: Sun Dec 28, 2008 21:30
by Gez
Torr Samaho wrote:Add

Code: Select all

	// [BB] Don't try to upsample textures based off FCanvasTexture.
	if ( inputGLTexture->tex->bHasCanvas )
		return inputBuffer;
after

Code: Select all

	if ( inputGLTexture->bIsTransparent == 1 )
		return inputBuffer;
in gl_CreateUpsampledTextureBuffer