r279 Camera textures incompatible with HQ filters
Posted: Sun Dec 28, 2008 15:47
With the filers enabled, the a camera texture is reduced in size. This happens with all multiplications but 4x is, obviously, the most extreme.




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Torr Samaho wrote:AddafterCode: Select all
// [BB] Don't try to upsample textures based off FCanvasTexture. if ( inputGLTexture->tex->bHasCanvas ) return inputBuffer;
in gl_CreateUpsampledTextureBufferCode: Select all
if ( inputGLTexture->bIsTransparent == 1 ) return inputBuffer;