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[r279] Crashing with the latest internal build of Stronghold
Posted: Tue Dec 30, 2008 19:12
by Tormentor667
It crashes after starting a new game and where it should switch to STR01, crashlog attached. By the way, I get countless DECORATE errors of missing actors that I didn't get some releases before, what has happened there?
Re: [r279] Crashing with the latest internal build of Strong
Posted: Tue Dec 30, 2008 19:44
by Graf Zahl
Tormentor667 wrote: By the way, I get countless DECORATE errors of missing actors that I didn't get some releases before, what has happened there?
What has happened? Quite simple: I greatly enhanced the error checks of DECORATE code to find such things. Previously they were silently ignored.
Posted: Tue Dec 30, 2008 19:57
by Tormentor667
Okay, that's of great use

I found several bugs now that I haven't even been aware of

Posted: Wed Dec 31, 2008 0:57
by Graf Zahl
The crash happens in the SBARINFO drawing code but I can't reproduce it. The game starts fine.
EDIT: On the FTP I can only find 185. Where's 200?
Posted: Wed Dec 31, 2008 15:36
by Tormentor667
That's strange... I haven't even defined a SBARINFO. Conc. 200, looks like it got lost, I will just upload the latest build that still produces this bug
Posted: Wed Dec 31, 2008 18:23
by Enjay
Tormentor667 wrote:Stronghold b200, you know where to get it
Irony.
Anyway, I put r281 online earlier today. It might be worth checking to see if it still shows the problem.
Posted: Wed Dec 31, 2008 19:36
by Graf Zahl
Works for me, except that a few maps grind my computer to a crawl. STR30 is particularly bad and the fast scrolling sky makes it worse.
Posted: Thu Jan 01, 2009 16:25
by Tormentor667
Tried it with r281 of GZDoom and b213 of Stronghold, no difference. The problem seems to occur when I switch from one map to another, for example at startup, TITLEMAP is running and starting a new game switches to STR01. If I launch the game with -map STR05, I can play STR05 until I finish the map and would automatically switch to MAP99, same crash. This also happens with "map" and "changemap" in the console.
New crashreport attached.
Posted: Thu Jan 01, 2009 16:32
by Rachael
It's just too big, Torm. Just too big. *tease*
In any case, yeah, it does work perfect with previous versions of GZDoom.
Posted: Thu Jan 01, 2009 16:46
by Graf Zahl
The crash occurs when the statusbar tries to draw weapon info but the player doesn't hold a weapon. I fixed the immediate cause but what I don't understand is why it doesn't crash for me.
EDIT: Crash only happens when ZDoom's original fullscreen HUD is active. I never use that.