r288 Items under 3D floors still not quite as they were
Posted: Sun Jan 04, 2009 19:19
These screenshots from my Burghead map (map113) show the problem.
How it should be:

How it is in r288:

The bed is a simple actor with a model attached. The key is sitting on a 3D floor used to make the bed solid. Unfortunately, the bed actor is also sitting on the 3D floor now whereas previously it sat under it.
Main sector ceil -456, floor -544.
3D floor control sector ceil -522, floor -532
So the bed is 10 units thick and there are 12 units of space under it.
The bed has a Z height of 0.
Actor details:
I know that the actor is taller that the space under the bed, but that wasn't causing a problem previously, so I saw no need to adjust the height of every non-solid actor that inherited from my "ModelBase" actor.
How it should be:

How it is in r288:

The bed is a simple actor with a model attached. The key is sitting on a 3D floor used to make the bed solid. Unfortunately, the bed actor is also sitting on the 3D floor now whereas previously it sat under it.
Main sector ceil -456, floor -544.
3D floor control sector ceil -522, floor -532
So the bed is 10 units thick and there are 12 units of space under it.
The bed has a Z height of 0.
Actor details:
Code: Select all
ACTOR ModelBase
{
Radius 20
Height 56
+FLOORCLIP
+DONTSPLASH
+NOBLOOD
States
{
Spawn:
SMGT B 4
Loop
}
}
ACTOR ModelCampBed2 : ModelBase 22152
{
Radius 20
}