[fixed] hud_althud and crosshairs
Posted: Sun Sep 11, 2005 16:29
OK, a minor issue here. If you are switched to a scripted camera view during a level, your crosshair should not be drawn. This is working correctly in most modes, but when using the althud, the crosshair remains in the middle of the view when switching to a camera.
0.9.4 Aeryn and possibly earlier.
0.9.4 Aeryn and possibly earlier.