[1.0.16] 3D floor Brightness Bug
Posted: Tue Jan 06, 2009 3:11
I've just noticed a 3D floor bug in the most recent official version, although im sure sure if it's been mentioned. In the old versions, the brightness of the 3D floors top is determined by the 3D floor spawn-sector's brightness, while the brightness below is controlled by the 3D floors's control sector (without the special flag that disables this). However, in the most recent version, there is a slight visual glitch. When a 3D floor rises the top brightnes will continuous flicker between the that of the spawn and that of the control sector's light levels. It didnt used to do that. This can be seen in DE's Map03 at the very end where the Cybruisers first appear.