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r295 Clavnox torches fall through a 3D floor

Posted: Sun Jan 25, 2009 17:35
by Enjay
http://www.doomworld.com/idgames/?id=15491

Play this in 1.1.6 and warp to map07. Right at the start there are some torches sitting on 3D floors.

Play it in r295 and the torches start at the right height but immediately fall through the 3D floors.

For info, the torches have a z height of 145 units and the top of the 3D floors is at 144 (I think - the floors are Vavoom-type (type 0) and I haven't used them myself). I know it's a Vavoom WAD but I thought it might be indicating something wrong with the GZdoom 3D floors.

Posted: Sun Jan 25, 2009 19:46
by Graf Zahl
Actually, you are mistaken. The floor's height is indeed 144 but the torches are at 145-8 = 137.

And the reason this doesn't work anymore are your problems with a player starting on a 3D floor. Looks like the logic needs to be refined a bit...

Posted: Mon Jan 26, 2009 0:21
by Enjay
Graf Zahl wrote:145-8 = 137.
Doh! Of course it is. Silly me. That's what I get for rushing a couple of bug reports before I went out.