r297 Script spawned projectiles not triggering an action
Posted: Sat Feb 07, 2009 15:37
With this file
http://www.zen64060.zen.co.uk/examples/barrelpuzz.zip
I noticed a problem. A script spawns a projectile which hits a projectile activated line and should start another script. This used to work, but doesn't any more. It seems to me like it should be a Zdoom related issue, rather than a GZdoom one but r1412 works (perhaps it was a Zdoom bug which has since been fixed).
Anyway, to see the effect, push the big barrels under the doors to stop them closing fully, then hit the switch. This will release a projectile that travels along the corridor and hits the blue circle at the end. When it does so, the exit should open. It does in older GZdooms and in Zdoom but not in r297.
http://www.zen64060.zen.co.uk/examples/barrelpuzz.zip
I noticed a problem. A script spawns a projectile which hits a projectile activated line and should start another script. This used to work, but doesn't any more. It seems to me like it should be a Zdoom related issue, rather than a GZdoom one but r1412 works (perhaps it was a Zdoom bug which has since been fixed).
Anyway, to see the effect, push the big barrels under the doors to stop them closing fully, then hit the switch. This will release a projectile that travels along the corridor and hits the blue circle at the end. When it does so, the exit should open. It does in older GZdooms and in Zdoom but not in r297.