r303 "picture in picture" intermission effect
Posted: Sun Mar 01, 2009 17:25
Not sure if this indicates a bug or not, but it's worth reporting "just in case".
I was trying to see if I could figure out why "Total Madness" was causing the crash posted about over at Zdoom when I noticed this strange anomaly in GZdoom.
I removed one of the maps (attached) and ran it to see if it would cause the crash (it didn't). The map is very simple and, as far as I can tell, only has this script in it:
So, the map starts and immediately exits. When loaded on its own, without any of the other supporting lumps from the mod, the game shows the intermission, then returns to the map again (as expected). However, the second time that I get taken to the intermission screen, the background and basic titles get drawn full screen, but the full intermission details get shown in a small area at the bottom left of the screen. This small area effectively becomes the interactive part of the screen for the duration of the intermission: game messages appear there, the kills (etc) tallies appear there and even bringing up the menu or the console only affects that small area.


I know that it is probably something that should never exist in a real game with a properly set up mapinfo to support the maps but it could be a bug. Actually, I'm kind of hoping its related to that problem I've been having for ages with camera textures flickering in the bottom left of the screen, but I bet it isn't.
It only happens in GZdoom BTW, not Zdoom.
Anyway, if the problem happens for you too, you should be able to get it by doing the following:
load up the attached file and start a game
type changemap nulles at the console
skip through the intermission screen and the game will take you back to the start of the map.
The intermission will appear again but this time the intermission should look like what is shown in my screen shots.
I was trying to see if I could figure out why "Total Madness" was causing the crash posted about over at Zdoom when I noticed this strange anomaly in GZdoom.
I removed one of the maps (attached) and ran it to see if it would cause the crash (it didn't). The map is very simple and, as far as I can tell, only has this script in it:
Code: Select all
#include "zcommon.acs"
script 1 OPEN
{
Exit_Normal(0);
}


I know that it is probably something that should never exist in a real game with a properly set up mapinfo to support the maps but it could be a bug. Actually, I'm kind of hoping its related to that problem I've been having for ages with camera textures flickering in the bottom left of the screen, but I bet it isn't.
It only happens in GZdoom BTW, not Zdoom.
Anyway, if the problem happens for you too, you should be able to get it by doing the following:
load up the attached file and start a game
type changemap nulles at the console
skip through the intermission screen and the game will take you back to the start of the map.
The intermission will appear again but this time the intermission should look like what is shown in my screen shots.