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[r 315] things fails through 3d floors ... again

Posted: Sat Mar 21, 2009 18:07
by Dethernal
Yes, Again. on r300 everything was in order.

Posted: Sat Mar 21, 2009 20:21
by Enjay
Actually, it's even worse than it was before. With the previous bug, some things would be on the 3D floors. With this version it seems that nothing placed on a 3D floor in the map editor will stay there when the map starts. eg My Burghead Inca HQ has everything from the upper floor and attic sitting on the ground floor in this version.

Posted: Sat Mar 21, 2009 21:58
by Graf Zahl
Grrrrr. I really, really hate that code! No matter what I try, some things just won't work with it...

Why, oh why didn't id code it so that spawned things get proper floor height information? This omission is one gigantic nightmare.

Posted: Sun Mar 22, 2009 10:38
by Gez
Graf Zahl wrote:Why, oh why didn't id code it so that spawned things get proper floor height information? This omission is one gigantic nightmare.
Would it break anything if that missing code was patched in? :?:

Posted: Sun Mar 22, 2009 12:55
by Graf Zahl
Yes, it would. Massively. This has been abused countless times to hide items in very small holes.

Posted: Sun Mar 22, 2009 13:28
by Rachael
Sounds like it's time for a compatibility flag. One that might even default to on, and would have to be specified in the mapinfo to disable it... well, the menu option could also disable it but then you'd have to restart the map anyway...