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[r316] Crash in my Hexen Project, 3D Floor Related.

Posted: Sun Mar 29, 2009 4:15
by Slasher123
I am working on a project for Hexen, and in map 5 of this project, I have some 3D floors being used to create a dock over water.

I was having an issue related to the fog lighting underneath the dock but above the water (this issue has been fixed since I found another way to do it, but I'm posting this bug report because I did get a crash.)

Anyway, in the control sector for the 3D floors, I set action special 160's 3rd argument (arg[2]) to 4, and upon loading my project, gzdoom crashes.

Here is the project, stripped down to include only the necessary files that cause the crash:
HexenProject.zip
The map.
(9.7 KiB) Downloaded 49 times
And here's the crash report:
CrashReport.zip
The crash report.
(21.63 KiB) Downloaded 45 times

Re: [r316] Crash in my Hexen Project, 3D Floor Related.

Posted: Sun Mar 29, 2009 10:12
by NeoHippo
It's definitely a problem with the setting for fog (4). Curiously, if combined with the additive translucency (64) the map works, but the floor is not rendered.

Re: [r316] Crash in my Hexen Project, 3D Floor Related.

Posted: Sun Mar 29, 2009 18:07
by Graf Zahl
fixed. Non-translucent fog simply was not supported before.