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missing exit trigger
Posted: Thu Apr 16, 2009 1:54
by Jamesff
I have been checking oput the latest version of GZDoom (1.2.01), and found a major bug! In Ultimate Doom level e2m9, the exit linedef (which you trigger by walking on it) doesn't work, and is not marked as an exit trigger on the automap. This , of course, makes it impossible to exit the level without cheating. What is going on?
Re: missing exit trigger
Posted: Thu Apr 16, 2009 2:28
by Rachael
Works fine for me.
Are you sure you didn't accidentally edit the level yourself?
You should probably check your
IWAD hashes.
Re: missing exit trigger
Posted: Thu Apr 16, 2009 9:36
by Graf Zahl
Works for me, too. So somewhere among your data something must be broken.
Re: missing exit trigger
Posted: Thu Apr 16, 2009 21:52
by Jamesff
Weird - just tried it again with another copy of the Ultimate Doom IWAD - and the exit in question worked this time. But the "faulty" IWAD didn't appear to have been edited - the linedef was marked as a exit there. So I don't know what happened.