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[query]gl bsp nodes

Posted: Sat Sep 17, 2005 16:13
by lemonzest
Hi

how does GZDoom build its opengl bsp nodes? i downloaded the new version of glbsp2.20 just to see what gzdoom would do with a .gwa and it did nothing! so I'm just wondering if it reads nodes from the wad itself? or if it could be made to read .gwa files.

thanks for taking the time to answer this

Lemonzest

ps. yay zdoom not dead :D

Posted: Sat Sep 17, 2005 16:23
by Graf Zahl
There are 3 methods to get GL nodes (in order)

1. Compressed GL nodes created by ZDBSP
2. GL nodes from a GWA file
3. GL nodes from the same WAD as the level
4. An internal node build

It the level doesn't contain any regular nodes at all an internal node build is forced and any external data being ignored.

For small and medium sized levels the internal node builder is fast enough so that you'll never notice it. That's the most likely reason why you aren't seeing any difference.


(moving this thread to general discussion. There's no bug here.)

Posted: Sat Sep 17, 2005 16:30
by lemonzest
nah i just wondered why it does not list the .gwa as being added in the console. is it still loaded?

Posted: Sat Sep 17, 2005 16:38
by Graf Zahl
No. The GWA file is never loaded as a WAD. I read it directly without doing that. This way I have more control over incorrectly loaded GL nodes.