[324] killing exit floor bug
Posted: Sat Jun 20, 2009 21:55
I don't know for how long this has been in (g)zdoom, this happens on the floors where you have to stand on, and die to exit the level.
Just like in the end of E1 in Doom1.
But when it is being used as a "regular" exit to another level, and you kill yourself using the "kill" command because you want to speed it up, (the hud shows about 1HP instead of 0, or the ~10 when waiting for it like you should)
you enter the next level as a zombie.
You won't wake any of the monsters, you can shoot them but they won't "wake up", or shoot back. When using the chasecam, the player model still looks fine, but you're not even able to hurt yourself when standing on a lava pool or firing rockets against the wall.
I haven't tested crushers yet though.
Just like in the end of E1 in Doom1.
But when it is being used as a "regular" exit to another level, and you kill yourself using the "kill" command because you want to speed it up, (the hud shows about 1HP instead of 0, or the ~10 when waiting for it like you should)
you enter the next level as a zombie.
You won't wake any of the monsters, you can shoot them but they won't "wake up", or shoot back. When using the chasecam, the player model still looks fine, but you're not even able to hurt yourself when standing on a lava pool or firing rockets against the wall.
I haven't tested crushers yet though.