[375] Same UDMF parameters leads to different results
Posted: Wed Jul 01, 2009 21:44
I have noticed that in some cases sectors with the same UDMF parameters represented in different ways in software and hardware modes.
Look at screenshots:
Software mode:
There is the piece of TEXTMAP code, that contains information about this sector:
Also I have attached original file, that contains the map.
Look at screenshots:
Software mode:
Spoiler:Hardware mode:
Spoiler:Floor texture is scaled to a second, and then shifted by 32 px along X and Y axes. But you see that it rendered differently in various modes.
There is the piece of TEXTMAP code, that contains information about this sector:
Code: Select all
sector
{
heightfloor = 0;
heightceiling = 128;
texturefloor = "FLAT22";
textureceiling = "FLOOR0_1";
lightlevel = 192;
xpanningfloor = 32.000;
xscalefloor = 2.000;
ypanningfloor = 32.000;
yscalefloor = 2.000;
}