Full PLAYPAL compatibility
Posted: Wed Jul 15, 2009 1:07
In Vanilla Doom, whenever you took damage or grabbed the radsuit, predefined Doom palettes (from PLAYPAL) more or less matching the color of the effect (reddish or greenish) would be used. (G)ZDoom ignores these and recreates the effect in a different (smoother) way, which works ok 99% of the time because there's hardly a wad with a PLAYPAL entry modified beyond the main palette, but what someone needed to change the color for these two?
Can the original behavior be restored as an optional way of handling these palettes?
Thanks.
Can the original behavior be restored as an optional way of handling these palettes?
Thanks.