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Full PLAYPAL compatibility

Posted: Wed Jul 15, 2009 1:07
by Sussudio
In Vanilla Doom, whenever you took damage or grabbed the radsuit, predefined Doom palettes (from PLAYPAL) more or less matching the color of the effect (reddish or greenish) would be used. (G)ZDoom ignores these and recreates the effect in a different (smoother) way, which works ok 99% of the time because there's hardly a wad with a PLAYPAL entry modified beyond the main palette, but what someone needed to change the color for these two?

Can the original behavior be restored as an optional way of handling these palettes?

Thanks.

Re: Full PLAYPAL compatibility

Posted: Wed Jul 15, 2009 10:52
by Graf Zahl
No, at least not with the hardware renderer.

Re: Full PLAYPAL compatibility

Posted: Thu Jul 16, 2009 23:55
by Matilda
This doesn't even exist in ZDoom, as far as I know. From what I've seen, ZDoom bases all of its PLAYPAL changes on the first LUR in the table and creates the fading effect dynamically, instead of the way Doom used to do it.

Re: Full PLAYPAL compatibility

Posted: Mon Aug 10, 2009 12:12
by Tormentor667
Matilda wrote:____________________
Tormentor667
?

Re: Full PLAYPAL compatibility

Posted: Mon Aug 10, 2009 12:30
by Edward850
Hes using the [you][/you] function in his signature.