This would make models more flexible, and maybe more useful.
What i would like to be added:
Setting the maximum limit to models per actor greater than 4 models. Simply because alot of the heretic and hexen models use more than 4.
FaceAlways - Forces the Front side of the model to face the current player, like the spheres in jdoom engines and all sprites, and forces billboard to X/Y.
X/Y Offset - Same as ZOffset, except moving the X and Y offsets, written as "Offset FloatX FloatY FloatZ"
X/Y/Z Rotation - Rotates the model at a float angle in X, Y or Z . Not rotating always, just a fixed rotation.
eg. Model 0 "Rocket.md3"
Skin 0 0 "Base.png"
Skin 0 1 "Flare.png"
Skin 0 2 "Flame.png"
Automatic : INTERPOLATION between offsets, like zoffset 0 smoothly moving to zoffset -32 using the state time (tics) instead of jumping straight to it.
^ Should not be a high priority.
Automatic : INTERPOLATION of models on Actor sprites with the bright flag.
Automatic : Skip missing Actors located in modeldef.
Sorry if it is alot in 1 topic, but i shouldn't be flooding the forum with a topic for each.