Model Rotation Bug (projectile)
Posted: Mon Jul 20, 2009 11:33
While messing around with a projectile (plasmaball) in my modeldef, i added:
ROTATING Flag
Rotation-Speed -20
Rotation-Vector 1 0 0
After saving it all, it worked fine, until i fired upwards.
it seems that the model rotation has a conflict with the PITCHFROMMOMENTUM flag.
When i looked up and fired, the plasmaball was rotating in strange directions, not the one i wanted, but the more i looked to the center, the less the rotation on the projectile was bugged.
Edit:
Forgot to upload a test pwad
ROTATING Flag
Rotation-Speed -20
Rotation-Vector 1 0 0
After saving it all, it worked fine, until i fired upwards.
it seems that the model rotation has a conflict with the PITCHFROMMOMENTUM flag.
When i looked up and fired, the plasmaball was rotating in strange directions, not the one i wanted, but the more i looked to the center, the less the rotation on the projectile was bugged.
Edit:
Forgot to upload a test pwad