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Model Rotation Bug (projectile)

Posted: Mon Jul 20, 2009 11:33
by dark-slayer-201
While messing around with a projectile (plasmaball) in my modeldef, i added:
ROTATING Flag
Rotation-Speed -20
Rotation-Vector 1 0 0

After saving it all, it worked fine, until i fired upwards.

it seems that the model rotation has a conflict with the PITCHFROMMOMENTUM flag.
When i looked up and fired, the plasmaball was rotating in strange directions, not the one i wanted, but the more i looked to the center, the less the rotation on the projectile was bugged.

Edit:
Forgot to upload a test pwad

Re: Model Rotation Bug (projectile)

Posted: Wed Aug 03, 2011 19:19
by Gez
Rotation seems fine to me. I'll guess this has been fixed long ago and the topic was forgotten.