GZ Doesn't handle Hires sprites properly
Posted: Thu Jul 30, 2009 12:24
Name says it.
well, i have a pk3 with the folder called hires.
i also have a wad in the pk3 to fix the hires for certain stuff, like rocket and bfg explosions.
Now, in the older gzdoom, or st97d series, all the hires loads fine.
in the newer gzdoom, or st97e series, all the sprites that have been added to #.pk3\Spritefix.wad will not load the hires stuff like much older versions do.
Trying to explain:
I have a hires plasma ball in #.pk3\hires
I have a smaller sprite for it in the wad so it won't stretch it.
In ST97D series or the gz it is based off, it will load the hires for the plasma fine aswell as using the fix sprite so it won't stretch.
In newer GZ or ST97E series, that is broken, i get a crappy un-hires version of the plasma ball which is the base sprite for the fix.
All other hires stuff that doesn't have a sprite in #.pk3/Spritefix.wad work fine like BSKUA0 and FIREA0-H0 which don't have fixes because they contain the same aspect ratio of the doom sprite.
Screenshots using a bfg ball.
Newer GZDoom Older GZDoom base in ST97D5 The BFG Ball has a fix in the wad inside the pk3, but the red key does not.
well, i have a pk3 with the folder called hires.
i also have a wad in the pk3 to fix the hires for certain stuff, like rocket and bfg explosions.
Now, in the older gzdoom, or st97d series, all the hires loads fine.
in the newer gzdoom, or st97e series, all the sprites that have been added to #.pk3\Spritefix.wad will not load the hires stuff like much older versions do.
Trying to explain:
I have a hires plasma ball in #.pk3\hires
I have a smaller sprite for it in the wad so it won't stretch it.
In ST97D series or the gz it is based off, it will load the hires for the plasma fine aswell as using the fix sprite so it won't stretch.
In newer GZ or ST97E series, that is broken, i get a crappy un-hires version of the plasma ball which is the base sprite for the fix.
All other hires stuff that doesn't have a sprite in #.pk3/Spritefix.wad work fine like BSKUA0 and FIREA0-H0 which don't have fixes because they contain the same aspect ratio of the doom sprite.
Screenshots using a bfg ball.
Newer GZDoom Older GZDoom base in ST97D5 The BFG Ball has a fix in the wad inside the pk3, but the red key does not.