New textures lump problems
Posted: Wed Aug 19, 2009 20:08
I was testing the textures lump using ZDoom Wiki as a reference, but when I tried to scale a weapon sprite and fired it, the frame became invisible. I tested a few simple random wads, but the same thing happened everytime. I chose a random weapon sprite from between the ss markers and gave it a basic 1/2 scale. This is the code:
I tried offsetting and a different scale, but the frame still doesn't show.
By the way, when I put the name of the sprite and its size only, prior to the frame showing, GZDoom crashes and gives me a fatal error. (My version is r424)
What is happening? 
Code: Select all
sprite BFGGA0, 170, 84
{
XScale 2.0
YScale 2.0
}
By the way, when I put the name of the sprite and its size only, prior to the frame showing, GZDoom crashes and gives me a fatal error. (My version is r424)
Code: Select all
sprite BFGGA0, 170, 84
