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[fixed]Texturex lump flag 0x8000 support

Posted: Tue Sep 20, 2005 17:42
by Paul
I do not know wether I'd classify this as a bug or a feature request, seing that there's a new lump (HIRESTEX) to support a new way of scaling, but it'd be nice to have the 0x8000 flag supported in Gzdoom
The upper-mentioned 0x8000 is the flag that enables scaled textures, scaled with the texturex lump, to be offseted using map-units and not pixels. This is VERY handy for aligning hi-res textures (I tried DB and there's no problems).
I'm 100% sure Zdoom supports this (as I tested it and they come ouf fine). Gzdoom lacks it.

Can I kindly ask for it? Although I'm not developing for Gzdoom (I'm doing for Zdoom) I often test my map(s) to check my hi-res textures in the game, in Gzdoom to see how it looks in OGL.

EDIT: Zdoom 2.0.95 is my version.

Posted: Tue Sep 20, 2005 17:49
by Graf Zahl
It should be there. Doesn't it work? If not could you give me a WAD with which I can test it?

Posted: Tue Sep 20, 2005 18:05
by Paul

Posted: Wed Sep 21, 2005 12:22
by Graf Zahl
Fixed. I accidentally inverted the meaning of this flag.