When using no texture filter in GZDoom, you can only select no mipmapping or nearest mipmapping. Could the ability to select linear mipmapping with no filter be added? Many GL Quake ports have this option and it makes mipmapping look much better with no texture filtering.
The option in Quake ports I think is Gl_nearest_mipmap_linear or Gl_texture_nearest_mipmap_linear.
Gl_nearest_mipmap_linear
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Re: Gl_nearest_mipmap_linear
Wow, thanks graf! Much appreciated.