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CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Fri Sep 04, 2009 22:25
by Sussudio
GZDoom is now listing MMX+ and 3DNow! (this is an Intel processor) for the available instruction sets aka "features" on the same computer older revisions would detect MMX, SSE, SSE2 and SSE3 (CPU-Z confirms they indeed are available)

And while it might be completely unrelated (can't check, I'm not a programmer) I'm getting some random fraction-of-a-second freezings when firing shotguns.

Using the official SVN build.

Regards.

Re: CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Fri Sep 04, 2009 23:37
by Graf Zahl
Please re-report at the ZDoom forum. I already tried to fix this once before and apparently failed. Have Randy take a look at it.

Re: CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Fri Sep 04, 2009 23:59
by Sussudio
Alright.

Re: CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Sat Sep 05, 2009 7:46
by Graf Zahl
Randy just fixed it so I can close this. The next time I'll update the source the fix will be there.

Re: CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Sun Sep 06, 2009 7:06
by Sussudio
Well, the svn was updated (r440) but the problem remains :?:

Re: CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Sun Sep 06, 2009 13:33
by Enjay
440, 441 and 442 "only" have some of Graf's work on the new renderer. The code has not been updated to the new Zdoom code yet.

"Patience. For the Jedi it is time to eat as well." ;)

Re: CPU instruction sets not being detected/used? (1.2.1.438)

Posted: Sun Sep 06, 2009 19:44
by Sussudio
Believe it or not, I could never bring myself to watch the whole movie, it kind of bored me halfway through so I had to google the quote just to find out if it was yours :mrgreen: . Anyways, it's working again in 443 so case closed.