I just noticed the lights casted by the candle sprites (using the official lights,pk3) won't affect the candle sprites themselves, only other sprites and the surroundings.
Any chance for improvement?
Regards.
Self-lit sprites
Moderator: Graf Zahl
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Re: Self-lit sprites
Of course they do - unless you switch it off. There'S already a 'dontlightself' option.
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Re: Self-lit sprites
Sorry but I didn't switch anything off and I still can't see them being lit.Graf Zahl wrote:Of course they do - unless you switch it off. There'S already a 'dontlightself' option.

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Re: Self-lit sprites
That's because they are fullbright already. You can't get anything brighter than pure white light.
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Re: Self-lit sprites
And that is, of course, exactly the kind of thing that brightmaps are used for. Try loading brightmaps.pk3 too (and also check that brightmaps are enabled in the shaders menu) and see if it looks more like what you want.
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Re: Self-lit sprites
Can't seem to get the candle sprite to look like I want it to look by simply enabling/disabling brightmaps. But question is, should the candlestick look green without editing anything whatsoever? does it look like that in your computers using the official lights.pk3 and brightmaps.pk3? if it does, I could probably blame it on my config, but if it doesn't, then there's indeed, room for improvement (talking about the pk3's, not GZDoom itself)
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Re: Self-lit sprites
No brightmap applied on the left. Standard brightmap applied on the right.


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Re: Self-lit sprites
Yep, that's what it looks like here, and this is more like what I had in mind:


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Re: Self-lit sprites
Then you'll have to create your own brightmap image. It's pretty easy. Basically, for what you want, you can extract the appropriate images from brightmaps.pk3 and edit them with the graphics editor of your choice to make everything but the flame area of the graphic darker or even black.
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Re: Self-lit sprites
Thanks, I'll give it a go.