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r469 weapons using invulnerable palette

Posted: Sun Sep 20, 2009 22:40
by Enjay
As soon as I saw Randy's changelog I guessed it would create some work over at the GZdoom end of things. Anyway, the screenshot shows the effect.

Image

Re: r469 weapons using invulnerable palette

Posted: Sun Sep 20, 2009 22:50
by Graf Zahl
Damn. That crap just won't work. It's caused by some special handling for having 2 shadpw armors in Strife.

Re: r469 weapons using invulnerable palette

Posted: Sun Sep 20, 2009 23:02
by Gez
Which didn't work anyway.

Why doesn't it use the same info as the software renderer, the info that's set in APowerup::AlterWeaponSprite ?